Command an Army Beginner Guide: Your First Match, Step by Step
Your first hour in Command an Army sets the habits that win or lose matches. This walkthrough takes you from character creation through your first base capture, with the five-star loadout math done for you.
Step 1: Setup
Step 2: Your First Fight
Walk your army toward the middle with Hold position as the active order. When the enemy line appears, stop one screen away - let their push break on your shieldman while your archers shoot from safety.
Heal yourself with H the moment a fight ends, not during it. The heal is personal and takes time your troops need you alive for.
Step 3: Taking the Base
When the enemy army breaks - you see their riders fleeing or their line collapses - switch to Rush them and run at the base. This is the only moment Rush is correct.
If the push stalls, fall back to Hold position at the nearest choke point, heal, rebuild troops, and try again. Matches are marathons of small wins, not one big fight.
Step 4: After the Match
Level ups may raise your star cap (unconfirmed but suspected from day-one play) - recheck your loadout after each match. And check the codes tracker: the game is brand new and codes usually arrive with the first major update.
FAQ
What class should beginners pick in Command an Army?
Hammer. It is slower, but forgiving - Assassin's speed only pays off once you know the maps and flank timings.
What units should I use first?
A shieldman in front and an archer behind covers most early fights within the five-star limit. Add a scout rider as your flex pick.